Made with Alice
Games, renderers and fractals.
Every program here is 100% Alice and lives in the repository with its source. They run on .NET with the libraries you already know: raylib, MonoGame and the BCL.
Game · raylibCeleste ClassicAn unofficial educational rewrite of the game by Maddy Thorson and Noel Berry, in 100% Alice.Credits and license
Parallel renderingRay tracerReflective spheres, lighting and shadows. Rows render in parallel.
Game · MonoGameBreakoutBricks, paddle and particle bursts on MonoGame, written in Alice.
Numeric loopsMandelbrot zoomA parallel fractal zoom: tight Float64 loops on every core.
More to explore
The repository has more samples, from a text adventure with a Ruby-style DSL to C# and Alice projects that reference each other, and short examples for web APIs, data, games and interop.
Built something with Alice? Open an issue on GitHub to have it listed here.